Welcome to Wilkes University ED527 Summer 2009


Robin Martin

302-528-3959


We will try to do this class as paperless as possible. Therefore, all of my lessons, handouts, rubrics, etc will be online.

The Course Description According to Wilkes U is:
Design and construct lessons, tutorials and presentations for the classroom utilizing authoring software such as PowerPoint or Hyperstudio. Ways to incorporate multimedia will also be explored and various design methodology will be examined.

First of all HyperStudio went out of business several years ago. They went out of production and RogerWagner, the original author has repurchased the company to bring it back to prominence. Therefore, we will probably not be using HyperStudio there are so many new applications we can use to accomplish the same result. Recently, Hyperstudio has released a new version and are on the road to making a comeback in schools. But you probably have access to other programs at this point that will serve the same purpose.

Syllabus:

Objectives:
I. demonstrate guidelines for effective multimedia development
II. apply concepts of learning and communication in the development of multimedia presentations
III. develop multimedia projects from concept to completion in both individual and collaborative environments
IV. advocate emerging technology as a tool for critical thinking, creativity, and communication

Textbook:
Although none is required, some supplemental reading includes:

Ohler, Jason.Digital Storytelling in the Classroom, Corwin Press 2008
Warlick,David. Redefining Literacy 2.0, Second Edition, Linworth Publishing 2009

Student Learning Objectives & Evidence of Student Learning
The students will attain the listed learning objectives by completing the key instructional assignments, activities, or assessments as evidence of learning in this course.
Institutional Student Learning Outcomes (ISLO)
Students will develop and demonstrate through coursework, learning experiences, co-curricular and extracurricular activities:
1. the knowledge, skills, and scholarship that are appropriate to their general and major field areas of study.
2. effective written and oral communication skills and information literacy using an array of media and modalities.
3. practical, critical, analytical, and quantitative reasoning skills.
4. actions reflecting ethical reasoning, civic responsibility, environmental stewardship, and respect for diversity.
5. interpersonal skills and knowledge of self as a learner that contribute to effective team work, mentoring, and life-long learning.
School of Education Learning Outcomes (SELO)
Education students will develop and demonstrate the following learning outcomes as appropriate to their selected level and field:
1. the knowledge, skills, and scholarship appropriate in their chosen field of study;
2. effective written and oral communication skills;
3. information literacy that fosters intelligent and active participation in the educational community;
4. technical competence and pedagogical skill to infuse technology in support of the teaching and learning process;
5. practical, critical, and analytical thinking strategies;
6. the ability to make informed decisions based on accurate and relevant data;
7. actions reflecting integrity, self-respect, moral courage, personal responsibility, and the ability to understand individual differences in order to meet the needs of the students and communities served
8. collaborative skills that promote teamwork.
Graduate Education Student Program Outcomes (GEPO)
1. The student will develop the knowledge, skills, and scholarship that are appropriate to the educational program.
2. The student will demonstrate effective written and oral language skills appropriate to knowledge acquisition and professional responsibilities of the discipline.
3. The student will demonstrate data driven decision-making skills.
4. The student will demonstrate an understanding of diversity by applying differentiation to the educational process.
5. The student will understand the critical role of collaboration in creating an effective educational process.
Classroom Technology Program Outcomes (CTPO)
6. The student will demonstrate the use of new technologies to create meaningful learning opportunities for all students.
7. The student will develop the ability to provide learning opportunities within the discipline that addresses different approaches to learning and creates instructional opportunities that are equitable, based on developmental levels, and that are adapted to diverse learners, including those with exceptionalities.
8. The student will acquire the ability to understand the role of technology within the discipline and be able to demonstrate skills using instructional tools and technology to gather, analyze and present information, enhance instructional practices, facilitate professional productivity and communication.




Activities to support objectives:
• The student will design and construct lessons, tutorials and presentations for the classroom utilizing authoring software.
• The student will incorporate multimedia from DiscoveryEducationStreaming, including sounds, pictures and movies into the products created.


I. The student will learn and demonstrate guidelines for effective multimedia development.
  • a. The student will understand authoring terminology.
  • b. The student will build effective and appealing teaching/learning environments that integrate technology in exciting ways for children.

II. The student will apply concepts of learning and communication in the development of multimedia presentations.
  • a. The student will use cooperative learning, multiple intelligences and constructivism theories to develop multimedia projects.
  • b. The student will use multimedia to enhance and deliver instruction.

III. The student will develop multimedia projects from concept to completion in both individual and collaborative environments
  • a. The student will design and construct lessons, tutorials and presentations for the classroom utilizing authoring software.
  • b. The student will incorporate multimedia, including sounds, pictures, links, and movies into the products created.

IV. The student will advocate emerging technology (or Web2.0) as a tool for critical thinking, creativity, and communication.
  • a. The student will demonstrate effective use of multimedia technology to motivate students in the classroom.
  • b. The student will learn strategies to utilize multimedia technology in the classroom.




Required Projects:
  1. Create a wiki that you can use with your class (3-5 pages) (Text, SlideShow, Multimedia, Video, Internet)
  2. Create a Glogster, Prezi, or presentation in Notebook for your class. (Multimedia)
  3. Develop a multimedia product with a classmate
  4. Bookmark at least 25 new sites on delicious.com, tagged as W527 you can use next year
  5. Required Assignment: (WC, TC, CA&R, IL) The student will design and construct a lesson, tutorial or presentation for the classroom utilizing authoring software. The student will incorporate multimedia from Discovery Education streaming, including sounds, pictures or movies into the product created.





Choices:
Animoto
Comic Programs
DiscoveryEd
Glogster
iMovie
iPhoto/PhotoStory
Jing
Keynote/PPT
Podcast
Prezi
Slideshow
Symbaloo
VoiceThread
Voki
Vuvox
Wordle
yoostar
Zooburst
Course Policies:
-Expectations & Late Work Policy: It is expected that all work will be submitted on time. Failure to do so will lower each assignment one letter grade for each class past due.
-Students are expected to attend and to be involved in the class discussion.